HabitAt

HabitAt turns a household task overview into a small illustrated home. Rooms, counters, and a points balance give the screen an immediate structure, while a prominent New Task action creates a clear starting point.

Product concept

UI/UX

2025

HabitAt project interface

Use the shape of a home to make household tasks feel approachable.

Focus
Mobile UI/UX · Household tasks · Gamification
Tool
Figma
Timeline
June 2025

Overview

The mobile interface organizes household tasks around the rooms of a house. Laundry, bathroom, bedroom, office, dining room, and living room appear as distinct spaces, supported by a points balance and bottom navigation.


Room overview

Organize tasks around familiar spaces.

The illustrated house gives each room a labeled, colored area. Small numbered counters let each space carry its own status without turning the home overview into a long list.

Furniture details and the roof-and-garden silhouette reinforce the household context. The illustration acts as the organizing structure for the interface, as well as its visual identity.

Actions & rewards

Make the next step easy to spot.

A large New Task button sits below the house in a green yard. Its separate position gives task creation a clear place without obscuring the room overview.

The points balance sits beside the page title, while Shop appears in the navigation. Together, these elements introduce a reward-oriented direction without requiring dense explanatory copy on the home screen.

Visual system

Pair playful graphics with straightforward controls.

Pastel room colors, simple furniture shapes, white counter circles, and a picket fence give the concept a playful character. Black labels and icons preserve a clear functional layer.

Home, Shop, and Friend Map define the main navigation, connecting daily tasks with rewards and social discovery.

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